Game jam

EdenSpark Game Jam #2: The Team's Commentary

Direct feedback from the developers on every submitted entry: what stood out, what could be improved, and where to take each project next

Game jam

EdenSpark Game Jam #2 Winners: The Double Triumph of Hypnojab

The judges picked the top three, the community chose its favorite — and this time both categories landed on the same game. Meet the authors of the best entries of the second jam.

Game jam

Second Jam Finale: Judges Step In, Community Voting Is Open

Submissions close today at 19:00 UTC — the perfect time to share your impressions and support the entries

Game jam

EdenSpark Game Jam #2 Theme — "Mass Control"

We're launching the second EdenSpark jam! Reminder: within the jam program with a total prize pool of $250,000, $5,000 is awarded for each jam.

Game jam

EdenSpark Game Jam #2 Is Almost Here — Gather Your Teams and Get Ready

The second monthly EdenSpark Game Jam kicks off on June 1 — and the page is already open for registration.

Update

EdenSpark Update 0.0.5.7

Custom Pixel Shader in Daslang, realistisches Wasser im HD Renderer, Bloom und Blur, Inertial Blending für Animationen, eine experimentelle Musik-Engine namens Strudel, neue MCP-Tools, ein Konverter von Unity zu EdenSpark und ein frischer Welcome-Tab.

Game jam

EdenSpark Game Jam #1 Winners: Meet the Authors of the Best Games

The judges picked the top three, and the community chose their favorite — here's the story behind each of the four games.

Game jam

The First EdenSpark Jam Is Done — and This Is Just the Beginning

The first monthly jam has come to an end — now it's time to play your fellow creators' work, share your impressions, and get ready for the next one.

Game jam

EdenSpark Game Jam #1 Enters the Final Stretch — 2 Days Left to Submit

The first monthly $ EdenSpark Game Jam$  on the theme of "Transformation" is heading into the home stretch — you have just 2 days left to upload and publish your projects.

Game jam

EdenSpark Game Jam #1 Theme — “Transformation”

We’re launching the first monthly EdenSpark jam!

Devblog

Devblog. Part 3 — Making GI responsive to scene changes

Devblog

Devblog. Part 2 — Vibecoding: AI Agents Meet the Game Editor